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Old Apr 30, 2006, 12:44 AM // 00:44   #1
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Default Factions Disappointments

I love GW very much is by far my favorite game to play on a daily basis. Even being a huge fan that plays many hours a day I have to say I'm disapointed by Factions.

Lets start with the release of factions. The tengu event was never explained well. They did not tell us he would show up ever 3 hours. Many people are very upset about the last visit from the emperor. Many people missed him because he showed up 20 minutes early.

None of the game mechanics were explained at all. Alliances were never explained. How to join each faction was never explained. Team window does not show your entire 12 man team. Cannot simply just enter and have fun. You must have a team of 4 from your faction or alliance.

PvE is more of the same. Quest are kill this guy or go from point A to point B.

The healer hench is worst than a complete noob on a bad day. Who the hell though Sig of Devotion with 8 Divine was going to be any good? Since the AI is energy aware it will choose the lowest cost spell to cast first. Which means a lot of 2 second casting sigs with very little affect. This is forcing players to search for real monks. Which takes even longer to make a PUG for missions (like it didn't take long enough already).

Added rank is going to cause more barriers between players again making PUGs even longer to form.

The Rune and Weapon drops increase is going to kill our econemy. The econemy was balanced and very easy to get things while not breaking you to do it. People complained about Sup Absorption being high but guess what IT SHOULD BE. You only need 1 sup absorption. Sup vigor I would have been ok with making it drop more but there is no reason to have a su absorption drop more. We have very affordable major absorption. By next week the rune market will be worthless.

Weapons were a PvE only thing. Pvp players never cared about having that good looking skin. Now with the upped quality system you can get max to 1 point off from gold drops. Say good by to that weapon that was worth 80k+. Weapons are going to be worth less than 20k eventually or less. With the introduction of new weapons stats all greens have basicly became worthless.

Ritualist and assassins are horrible. Neither are good at doing anyting in particular. An assassin can kill you in 5 seconds. So what he dies before he can get his combo off. Ritualist have massive energy problems. If their spirits are interrupted they are screwed. All of the dmg spells have very long recharges. Not to mention none of them do any high dmg. There is nothing that a zin or rit can do that our current classes can do right now better.

So far the only thing I've found enjoyable about factions is missions. The missions are a great blend of PvE and PvP.

I would like to hear your thoughts on the impact of factions to the current gamers.

Last edited by twicky_kid; Apr 30, 2006 at 12:49 AM // 00:49..
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Old Apr 30, 2006, 12:55 AM // 00:55   #2
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I won't comment on the headstart event since i didn't take part in it.

As for the rest, lets see:

Alliances and factions weren't explained so that YOU as a player could find out yourself. Some of the fun lies there.

There isn't much they can do about the quests w/o changing the entire game engine. Competitive and cooperative missions are a nice tough however

Healer isn't that bad. Combine it with the ritualist and you should be fine. Appart from some missions, henchies are more than enough for you to complete every quest.

Rune and weapon drops were increased to reduce farming. Anet has specifically stated that they intend to reduce the need for farming as much as possible. They are doing a good job at it. I would rather PVP then farm the damn etins for a rune all day.

having a single rune go for 60k+ is retarded. There will always be markets for rare items. Just wait till people find some rare weapons from those elite missions.

Complaining that something sucks before you have had time to play around with it makes you look like a noob. Give it a few weeks for people to come out with some good strats.
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Old Apr 30, 2006, 12:59 AM // 00:59   #3
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Quote:
Originally Posted by twicky_kid
PvE is more of the same. Quest are kill this guy or go from point A to point B.
Quote:
Originally Posted by twicky_kid
So far the only thing I've found enjoyable about factions is missions. The missions are a great blend of PvE and PvP.
er....
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Old Apr 30, 2006, 01:07 AM // 01:07   #4
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I'm finding Factions PVE side extremely difficult because

1) armor materials are very scarce

2) Once you hit the mainland, there are very few armor crafters available (at least near the initial city).

My L18 assassin toon gets insta-killed by enemy focus fire due to lack of high-level armor. The 55-defense armor out of the last island city isn't much help. I have several hundred plat in storage, but I'm feeling forced to farm for materials just to make the character a little more usable (instead of dying almost every encounter with L20+ mobs).
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Old Apr 30, 2006, 01:25 AM // 01:25   #5
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Three words:

I'm.

Lovin'.

It.

Now, to expand upon that--though briefly, as I'd rather be playing Factions..

I love the entire feel of Cantha. I love the quests, the NPCs, the world--everything has a wonderful depth and personality to it that was otherwise lacking (not for lack of trying, though) in Prophecies.

I love the economy nerf. Take that, bots and people wanting to charge insane amounts for stuff.

I've yet to do to an assassin. I love ritties.

.. I will, however, agree with the new healer hench. I dislike her more than Alesia.
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Old Apr 30, 2006, 01:41 AM // 01:41   #6
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There are three things you can count on in life...

1. Death
2. Taxes
3. Stupid Henchie AI. It's definitely no better in Factions

That said, I'm still enjoying the game. I'm playing two chars in it right now (I have more than two in Factions, but I'm only playing the two at the moment). One is a brand new Factions char and the other is a Prophecies toon that took the boat over. I'm finding them both challenging and fun, but a couple quests have been a little monotonous. "Run here and talk to 'A.' Now run there and talk to 'B.' Now run back to 'A.' Run to 'C.' Run back to 'A' for your reward." Not even any fighting, just running.
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Old Apr 30, 2006, 01:47 AM // 01:47   #7
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I’m finding Factions to not be very enjoyable.

-The quests make you walk half way across the world.
-It’s very difficult.
-I am forced to use the hench monk because there are no human monks which makes it very hard to do things. This forces me to do kamikaze waves on mobs.
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Old Apr 30, 2006, 01:56 AM // 01:56   #8
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The first thing I noticed when I brought my first character over to Cantha was how revved-up the difficulty is (or seems to be). I can only imagine how difficult it must be for some of the brand new players that bought Factions only. Of course it could just be the fact that I suck or something but meh...*shrugs*

I don't really like the Factions quests or missions much at all. Granted, they give a boatload of xp, but c'mon...running back and forth 25 times, rezoning, respawning the mobs, then running all the way back just gets SO repetitive. Pretty much ALL the early quests follow this concept, too. Talk to person A, fight WAY across the map to person B, go ALL the way to person C, then go WAY back to person A for your reward. And the missions...ugh....not sure if they fixed the bugs yet for the first mission (did they?) but that mission in general reminds me of my THK nightmares...wait for a good PUG...make some progress...fail...back to square-one. I don't like the idea that it seems we're more or less 'forced' to do the missions to move on. I would much rather go out exploring for a while, finding new interesting things, then spending hours in a town hoping for a group to pick me up, then finally making some progress only to have the mission "bug out".

Another thing I don't like (and this is pure opinion)...is the whole "slum" atmosphere. I want to get out of this area, as soon as I possibly can.

So yeah, there are a few things that let my hopes down. But then again I didn't really get all that far yet. Shall have to play for a while tonight and see.


-Edit

Meh, if I list the things I don't like, I may as well also list the things I LOVE about Factions:
-Improved Mission rewards
-SO many new items
-Some of the new armor is fabulous
-Flesh Golem
-Better xp from quests

Last edited by Stolen Souls; Apr 30, 2006 at 02:12 AM // 02:12..
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Old Apr 30, 2006, 02:02 AM // 02:02   #9
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I didnt notice the economy nerf, Im at Zu Heltzer and I have yet to get a gold drop anywhere and trust me I have done ALOT of fighting. I dont get why people are saying they are dissapointed because the game is difficult, I mean why wouldnt they make it more difficult? Tyria was like the tubes at chucky cheese and im sure they have a few undercover people listening in on some of the chitter chatter to gain some sort of idea of how we "the costumers" feel about it and lets face it, back in the Tyria days almost everyone was bosting about "this is way too easy, blah blah you can do this easy, we found a way around this, run me here blah blah" well guess what? You cant get runs anymore because you have to complete a quest in order to gain entry to new towns and outposts, and I dare someone to bring a 5 man group outside of the marketplace. I dont think they could have done a better job with factions. Its everything I expected and more.
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Old Apr 30, 2006, 02:03 AM // 02:03   #10
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So far factions has been good and bad at the same time. Most of the PvE quests are HORRIBLE. Its either running for like 10 minutes to talk to someone, then running back to get the reward, or its just, "this guy is evil, go kill him." The increased xp reward from these quests is definetly a plus though, so I have to give props to anet for that. There are lots of broken things though (like cutscenes and hench AI). I would report them, but I dont feel like wasting 10 minutes per bug report.

The PvE MISSIONS on the other hand... O...M...G.... anet... you are gods... they are fabulous, I love being able to get different levels of completion (the higher levels with something that actually benefits you)

Titles... pretty good, but whats the point of you having a title for rank 1 or rank 2 and not even being allowed to display it?
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Old Apr 30, 2006, 02:13 AM // 02:13   #11
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Quote:
Originally Posted by Mako
I didnt notice the economy nerf, Im at Zu Heltzer and I have yet to get a gold drop anywhere and trust me I have done ALOT of fighting. I dont get why people are saying they are dissapointed because the game is difficult, I mean why wouldnt they make it more difficult? Tyria was like the tubes at chucky cheese and im sure they have a few undercover people listening in on some of the chitter chatter to gain some sort of idea of how we "the costumers" feel about it and lets face it, back in the Tyria days almost everyone was bosting about "this is way too easy, blah blah you can do this easy, we found a way around this, run me here blah blah" well guess what? You cant get runs anymore because you have to complete a quest in order to gain entry to new towns and outposts, and I dare someone to bring a 5 man group outside of the marketplace. I dont think they could have done a better job with factions. Its everything I expected and more.
Wait a week and you'll start to feel the econemy nerf. Its bad when bots destroy the econemy but when Anet does its ok? That just doesn't make since to me.

Chest runs are were you get the goods my friend. Forget trying to in a party. I spent 4.5k on 10 keys and Sold the drop I got for a total of 300k so far. The market is not saturated yet. PvP characters now have any possible mod or stat that a PvE character items could get. That was one thing that made some items very expensive because pvp players wanted those stats they couldn't get from the rolls screen. Now they don't have to and no need to make a PvE character at all.

The missions are very difficult and that is a good thing. The problem is the Henches monks are so horrible it makes the missions near impossible. I never once complained about the tyrian henches. Most of the time I would take them over a real monk any day. It wasn't because PvE was easy there either. Hell some one beat THK with just henchies and an empty bar. Like to see you do that with the Cantha missions.
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Old Apr 30, 2006, 02:16 AM // 02:16   #12
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Quote:
Originally Posted by Mako
I didnt notice the economy nerf, Im at Zu Heltzer and I have yet to get a gold drop anywhere and trust me I have done ALOT of fighting.
Wow... are you kidding? I'm geting max golds like crazy!! First I got a max plagueborn hornbow.. then i got a max supreme bludgeoner. and finally I got a max plagueborn staff, a superior ritualist rune, and a superior assasin rune.
Also, I'm getting major absorptions non stop... This is getting ridiculous. I'm NOT
enjoying that. And I got all this stuff in only 2 days of playing. I HAVENT EVEN GOT PAST THE 2nd MISSION!!!


PS: All items are with perfect stats, and perfect mods.
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Old Apr 30, 2006, 02:28 AM // 02:28   #13
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I'm guessing that Anet didn't listen to the complaints about that quest in Maguuma (Blood and something ??) that made us rezone about 3 times. I'm just wondering, after all the fuss and hoohah - am I the only one who thinks it's rushed ? I had a bad feeling after the FPE to be honest.

Having tried a Canthan character I got the feeling that I was being hurried along to the mainland. Levelling was very easy and very, very fast. If this is a proper 'stand alone product' then surely it needs to have a decent learning curve. As Twicky said - what about the people who come to the game without having played Prophecies ?

As for the beginning Island, hmmmm sorry I'll take pre-sear anyday. If say we are meant to leave the Island at around level 15-16 (or higher) then that's the Prophecies equivalent of HoD or at the very least LA. Now compare the amount of content and quests between the two up to that point.... Granted there is a lot of level 20 aimed content in Factions, but the quests are all very samey and as have been quoted involve alot of zoning. And i'm not interested in the Luxon/Kurzick stuff as I am not into pvp.

The one really good thing is that my Tyrian characters dont have to be ascended to go to Cantha. So to get the equivalent of Droks armour you only need to get to LA. So tomorrow I'm taking my level 10 Necro there, should make the game a bit easier (and cheaper).

The graphics are nice though.
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Old Apr 30, 2006, 02:42 AM // 02:42   #14
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Other thing I forgot to mention that no one else has even brought up.

Anet killed running. You cannot run in Cantha because of the Gates at the zone.

Since you can get to Cantha from LA and get max armor no more drok runs for armor.
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Old Apr 30, 2006, 02:46 AM // 02:46   #15
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I haven't found one disappointment with Factions thus far. The surrounding envirornments, enemies, etc., are all absolutely phenominal.
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Old Apr 30, 2006, 02:50 AM // 02:50   #16
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Quote:
Originally Posted by twicky_kid
Other thing I forgot to mention that no one else has even brought up.

Anet killed running. You cannot run in Cantha because of the Gates at the zone.

Since you can get to Cantha from LA and get max armor no more drok runs for armor.
remember one thing ..
ANet can kill whatever they want.. they ll win anyway
what's the best thing that could happen?
=>ppl buying the game and not playing it (reduces server load)
but they're forgeting a detail ..

killing the economy, the trade, runs, drops, runes, farming, perfect items, easy xp, skills ... soon there ll be nothing left for them to kill..
except GW itself..

more and more ppl are having the chars with same stuff.. and now they made purple = gold items
why not removing those green crappy items?

Last edited by Witchblade; Apr 30, 2006 at 02:52 AM // 02:52..
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Old Apr 30, 2006, 02:59 AM // 02:59   #17
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Running IMO is essencial for most players.

Once you beat the game once. Done all the missions. Done all the quest. Do you really want to do them all againt just to make another proffesion?

That is where running came in. I didn't have to spend a week to beat the game with every character I made. I could enjoy the content the first go around then unlock what I by getting ran.
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Old Apr 30, 2006, 03:02 AM // 03:02   #18
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Quote:
Originally Posted by twicky_kid
Say good by to that weapon that was worth 80k+. Weapons are going to be worth less than 20k eventually or less.
Good. I've never had anything worth nearly that much drop for me, I've never had enough to buy one, and I'd probably have a pretty hard time selling it if I got one.

Maybe now I can afford or aquire through a drop something like that.
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Old Apr 30, 2006, 03:08 AM // 03:08   #19
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Originally Posted by UndeadRoadkill
Good. I've never had anything worth nearly that much drop for me, I've never had enough to buy one, and I'd probably have a pretty hard time selling it if I got one.

Maybe now I can afford or aquire through a drop something like that.
You can't blame the current players for being able to make money. That is player controlled. Anet just took away most players in game income. I for one am not happy about that. It makes things easier to get but in the end makes it completely worthless.

They also made every green on the game completely worthless with the new pvp weapons. Greens are really only needed for PvE characters that do PvP.
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Old Apr 30, 2006, 03:08 AM // 03:08   #20
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2 Warriors, my monk character, went from the city to Jade Quarry without much trouble. The rest were henchmen.

In fact, most of Factions, except the 1st mission I've done with henchies since many people are in mission towns yet.

Though I am disappointed with the lack of gold vs. skill balance. If you are going to make us buy all our skills, give us a means to earn gold faster. I play casually and don't farm (don't have the patience). I've been using my Prophecies skill mainly because I don't want to buy a skill for 1k to test out.

I can understand why the running was stopped, but it does make getting all your characters through Cantha VERY tedious.
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